silverwolfwsc
♡ 104 ( +1 | -1 ) AnalysisAnyone care to analyze this game for me? I know that i am not very good, and there were mistakes in it, but if you could tell me the major blunders, and what moves were good, and if you have time, why they were bad/good, it would be much appreciated.
bartlebie
♡ 79 ( +1 | -1 ) First of all6....Qe7 was a blunder in the lights of Nd5 as it happened. The pin on f6 (Lg5---Dd8) was already nasty and perhaps you should have played Be7. But your position was not good at this time already, e.g. white could play Bxc6 followed by Nxe5. So maybe 5...Lc5 was not the best, it could have been better to play d6 and keep the Bishop behind the pawns (normally that's not all to good, but at least it's a bit more solid).
Ok. Now some tactics. Instead of 11....Bxf2 you should have played Qxf2. I think you might recognise why.
Afterwards the game seems to be a bit easier for you both and since your opponent was so nice to help you clearing the board of some figures it seems as if there where no too bad moves.
Ahh, wait. Instead of 26...e5 Rf8 was much better, pinning and winning the knight on f6, but you did it a move later, so who cares?
atrifix
♡ 69 ( +1 | -1 ) In additionEven though 6... Qe7 was bad, you could have cut losses with 6... Qd8 (although the plan of 7. Bxf6 gxf6 8. Qd2 and Qh6 is strong, it's not winning an exchange), or played for an attack with 6... Bxf2+ 7. Kxf2 Qc5+.
20... Rd8 and 21... a6 are also blunders. White should just play Be8, when the threat of Rg8# forces Black to give back an exchange and retains good drawing chances. Better is 20... Bxd7 21. Nxd7 Rg8 with a relatively straightforward win.
Also, although it's not tactically bad, 5... 0-0 is premature. After this, the bishop can't be chased away by h6 and g5 if necessary because of the sacrifice Nxg5. In this case Black should finish development before committing his King. Better is something like 5... a6 6. Ba4 h6 7. Bh4 d6 with a good position.